That's what made Thirst special: unlike Frozen Solid and Dehydration, it tapped the creature RIGHT NOW, taking it out of combat for as long as you're willing to pay a blue mana
Vampires are back in black, flash matters is here in blue, and red has lots of aggressive creatures including a horde of goblins
I personally ordered a set of these decks and Im happy with the value inside
You can sell these cards individually
Heres a practical skeleton that keeps you honest: The role buckets Mana (lands + ramp + fixing) Card flow (draw, rummage, impulse, tutors if your group likes them) Interaction (spot removal, counterspells, protection, wipes) Plan enablers (the cards that make your deck your deck) Payoffs and finishers (how you convert setup into a win) Utility (grave hate, recursion, flexible tools) The exact counts depend on your commander, curve, and pod
I want to change some other parts of the user flow, but that will have to wait another update